![]() ![]() One nice touch here, in keeping with the eerie atmosphere of solitude, is that nothing is ever in frame, the images often centring on a hand or a foot, never a face, never letting you identify with the living. Alongside that, some of the cameras allow you to focus in on glowing psychic imprints which, when examined, flicker into short cut-scenes explaining the story and giving clues to the handful of simple puzzles that bar your way. The main job, then, is something along the lines of entering an area off the central hub, ducking into the nearby safe haven of a monitor room and checking the security cameras for the safest route to the ventilation controls. This fog's affecting the ghosts, turning them hostile, and sucking out that malevolent mist is the only way to pacify them and make progress. You've woken up on a crashed space shuttle, you see, your girlfriend's gone missing, and there's a mysterious spectre-brimming space station shrouded in fog just waiting to be explored. Who says we can't be sophisticated? It may bear a slight resemblance, but don't go expecting another Metroid Prime.Īnyway, what you do have in way of defending yourself is advance planning and the necessity of activating our old friend the ventilation system. Except, seeing as you don't actually possess a weapon - not even a camera - and given Richard's propensity to Revolution himself at the slightest eerie noise, it's probably best to replace the 'oo' of 'shooter' with an 'it' for a more accurate description. He stars, appropriately enough, in the futuristic follow up to the long-forgotten PSone adventure game series Echo Night, of which the latest, Beyond, is that rarest of breeds: a Japanese first-person shooter. He's plagued by ghosts and he's got the Most Haunted overreaction style down pat: spending more than thirty seconds in the company of a see-through dead person is enough to give the poor fellow nothing less than a fatal heart attack. This man probably bathes in ectoplasm, such is his susceptibility to a good haunting or two. Now, if they'd only gotten Richard Osmond in, respect would be due. Derek's camp interaction with Ethiopian spirit guide Sam aside, the lack of actual ghosts wasn't going to convince more than the brain dead that the show was anything but a big pile of rubbish all along. Sadly, that kind of staged frenzy can only power the ever-failing promise of actual spiritual emanations for so long. Watching Yvette Fielding and Derek Acorah scream in terror if so much as a floorboard creaked or a badger snuffled was a testament to non-event TV everywhere. At its zenith it took a slouching nation on a couch-driven gawk-thru of Britain's spookiest spots with a presentational style bordering the right side of rampant hysteria. Most Haunted surprised us all a couple of years back by being one of those rare breakouts from cable television's dirge of bored housewife programming.
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